← All guidesPerformance

Frame generation on Android handhelds: when it helps and how to turn it on

Last verified · Overclocked guides

LSFG, GameHub Lite's AI frame gen and LSFG-Android explained: requirements, the base-FPS rule, latency trade-offs and step-by-step setup.

Frame generation inserts made-up frames between real ones, so motion looks smoother. On Android it arrived in 2026 through a few routes, and it gets mixed reviews because it only works well under certain conditions.

The one rule

Frame gen multiplies smoothness, not performance. It runs on the same GPU that renders your game. Below about 45 FPS base it adds visible artifacts and input lag. Above that, 2x mode can make a 45 FPS game look like 90.

Your options

Step-by-step (GameNative)

  1. Buy Lossless Scaling on Steam (once) with the same account you use in GameNative.
  2. Open the game's container settings → enable LSFG frame generation. GameNative offers to fetch Lossless Scaling from your library.
  3. Launch the game, open the quick menu and set multiplier 2x. Leave flow scale at the default.
  4. In the game, cap FPS at a stable 40-60, and turn off motion blur.
  5. If you see warping around the HUD or characters, lower the multiplier or turn it off for that game.

Step-by-step (GameHub Lite)

  1. Launch a game → open the sidebar → Performance → AI Frame Generation.
  2. Start with the Balanced preset, then try Flow or Eco if your device runs hot.

When to skip it

Compat reports: GameNative → Compat reports: GameHub →

Shortcut: get a driver + settings recommendation for your exact device. Open the setup wizard

More guides